Particle Syntax (Particles) is a syntax for human & machine friendly languages that are as simple as possible. Simplicity is measured by the count of the pieces: the fewer pieces to build a language the better.
A Particles program is a string, a particle, and a spreadsheet all at the same time. You will often work treat your program as all 3, sometimes concurrently.
Parsers is a language built on top of Particles for building other languages. This tutorial walks you through building a very simple language in Parsers.
Parsers has one main concepts: Parsers. Parsers take a line(s) and handle it according to the definitions you write in your Parsers program. A language is simple a combination of Parsers.
{yourLanguageNameGoesHere}Parser
root
{yourLanguageNameGoesHere}Parser
root
description {thisIsALangageToHelpYouDoX}
birthdaysParser
root
description A language for storing your friend's birthdays.
friendParser
description Store information about a friend.
cueFromId
birthdaysParser
root
description A language for storing your friend's birthdays.
inScope friendParser
friendParser
description Store information about a friend.
cueFromId
friend
friend
friend
...
friendParser
description Store information about a friend.
cueFromId
inScope nameParser
nameParser
friend
name
friend
name
...
nameAtom
paint string
...
...
nameParser
catchAllAtomType nameAtom
friend
name Ben Franklin
friend
name Ada Lovelace
birthdaysParser
root
description A language for storing your friend's birthdays.
inScope friendParser
catchAllParser errorParser
errorParser
baseParser errorParser
frieeeend
name Ben Franklin
That's all for now! Let us know what you need to do next. Of course, we haven't really gotten to the fun stuff yet. Languages get really interesting once you start implementing the "interesting methods", like compile, execute, render, and format.